FREDDY, M. .; MULYANA, T. M. S. Determining Computer Opponent’s Actions in Strategy Game Using K-Nearest Neighbour Algorithm. Jurnal Teknik Informatika dan Sistem Informasi, Jakarta, Indonesia, v. 8, n. 3, p. 537 –, 2022. DOI: 10.28932/jutisi.v8i3.5137. Disponível em: https://journal.maranatha.edu/index.php/jutisi/article/view/5137. Acesso em: 19 apr. 2024.